##############################################################
#          ZModeler's language presets file.
#
#   Language: Czech
#    Purpose: Czech localization of ZModeler.
#
#    Version: .8
#    Compliant with : ZMOD 1.06f
#       Date: 2002/09/15
#     Author: pedro)2(
#    Contact: E-Mail: <pedro2@volny.cz>
#
#
#  JAK ZAPNOUT Českou LOKALIZACI?
#            Přejmenujte tento soubor na "language.txt" 
#            a zkopírujte ho do adresáře ZMODELERu (pokud 
#            tam již není).
#
#
##############################################################



####################################
#    main menu localization
####################################

[branch {File}]
  {Soubor}			
  {New}				= {Nový}Vytvořit nový soubor
  {Open...}			= {Otevřít...\tCtrl-O}
  {Save}			= {Uložit\tCtrl-S}
  {Save As...}			= {Uložit jako...}
  {Import...}		= {Importovat...\tCtrl-I}
  {Export...}		= {Exportovat...\tCtrl-E}
  {Merge}		= {Sloučit s...\tCtrl-M}
  {Exit}		= {Konec\tAlt-X}
[end]
[branch {File\Multiple Files Export}]
  {Soubor\Hromadný export}
  {Export...}   = {Export...}
[end]

####################################################
[branch {Edit}]
	{Úpravy}
  {Attributes...}	= {Atributy...\tCtrl-A}
  {Undo}		= {Zpět}
  {Redo}                = {Znovu}
[end]

####################################################
[branch {View}]
	{Zobrazení}
	{Status Bar}		= {Zobrazit status}
	{Data browser...}	= {Prohlížeč doplňkových dat...}
	{Material Editor...}	= {Editor materiálu\tE}
	{Full Screen}		= {Celá obrazovka\tF *}
[end]

[branch {View\Textures Management}]
	{Zobrazení\Textury}
	{Textures Browser...}	= {Procházet textury...}
	{Search Paths...}	= {Přednastavené cesty...}
	{Reload All Textures}	= {Znovu načíst všechny textury}
[end]

[branch 	{Main ToolBar}]
	{Hlavní panel nástrojů}
[end]

[branch {View Easy Tools}]
	{Nástroje jednoduchého výběru}
	{Rectangle easy selector. Hold Shift for additional and Ctrl for subtractional selection} = {Obdélníkový výběr.SHIFT = přidává k výběru, CTRL = odbírá z výběru.}
	{Circular easy selector. Hold Shift for additional and Ctrl for subtractional selection} = {Kruhový výběr. SHIFT = přidává k výběru, CTRL = odbírá z výběru.}
[end]

[branch 	{Snapping Tools}]
	{Nástroje prřichytávání}
	{Snapping to splines' vertices} = {Přichytávat k bodům KŘIVEK}
	{Toggle snapping to vertices} = {Přichytávat k vrcholům}
  {Toggle snapping to edges} = {Přichytávat k hranám}
  {Toggle snapping to grid} = {Přichytávat k mřížce}
  {Toggle 3D snapping} = {3D přichytávání}
  {Toggle NO-depth snapping} = {3D přichytávání bez ZMĚNY HLOUBKY (Z)}
[end]

[branch 	{View Tools}]
	{Nástroje zobrazení}
  {Zoom. Hold ALT and: left-click to ZoomIn, right-click to ZoomOut} = {Zoom. ALT + levé tlačítko myši pro přiblížení, ALT + pravé tlačítko pro oddálení.}
  {Pan the view. Hold ALT, click and drag to Pan} = 
  {Fit the view. Hold ALT and: left-click to fit object, right-click to fit all objects} = 
  {Views Auto Scroller} = {Automatický posuv zobrazení}
  {Background image control. Scroll with left mouse button, Zoom with right mouse button} = 
[end]

[branch {View\Tool Bars}]
	{Zobrazení\Lišty}
[end]

[branch {View\Float Bars}]
	{Zobrazení\Plovoucí menu}
[end]


[branch {Main ToolBox}]
	{Hlavní panel nástrojů}
  {EXT} = 
  {SEL} =
  {MUL} =
[end]
[branch {Numeric Bar \#1}]
	{Číselná lišta \#1}
[end]
[branch {Numeric Bar \#2}]
	{Číselná lišta \#2}
[end]
[branch {Numeric Bar \#3}]
	{Číselná lišta \#3}
[end]
[branch {Views Presets}]
	{Předvolby zobrazení}
  {Add} = {Nový}
  {Set} = {Použ.}
  {Remove} = {Odstranit}
[end]

[branch {Objects}]
	{Objekty}
  {Hide All} = {Skryj vše}
  {Show All} = {Zobr. vše}
  {Select All} = {Vyber vše}
  {Deselect} = {Odznačit}
[end]

####################################################
[branch {Options}]
	{Možnosti}
  {Settings...} = {Všeobecná nastavení...}
[end]

[branch {Options\3D View}]
	{Možnosti\3D}
  {Select Device...}	= {Výběr 3d zařízení...}
  {Force Software}	= {Pouze sftwarově}
  {ZBuffer}		= {Hloubkový test (ZBuffer)}
  {Dithering}		= {Filtrování textur}
  {Specular Highlight}	= {Specularní osvětlení}
  {Use Fog}		= {Zapnout mlhu}
  {Per-face rendering}	= 
[end]

[branch {Options\3D View\Build Time}]
	{Možnosti\3D zobrazení\Build Time}
  {While Action}			= {Okamžitě}
  {After Action}			= {Po akci}
[end]

[branch {Options\Normals}]
	{Možnosti\Normály}]
  {Automatic Update}  = {Automaticé počítání normál}
  {Extended Mode}     = {Rozšířený mód}
[end]

[branch {Options\Editing Views}]
	{Možnosti\Modelovací okna}
  {Always active}     = {Vždy aktivní}
[end]


###############################################
[branch {Tools}]
	{Nástroje}
  {Selection Notificator} = {Oznámení o výběru}
[end]

[branch {Tools\Settings}]
	{Nástroje\Nastavení}
	{Geometry Bar...} = {Lišta primitiv...}
[end]

[branch {Tools\Modify Mesh}]
  {Nástroje\Úpravy modelu}
  {Auto Vertex Uniter...} = {Automatické sjednocování vrcholů...}
  {Faces Reorder...} = {Přerovnat fasety...}
[end]

[branch {Tools\Adjust Normals}]
  {Nástroje\Upravit normály}
  {Normals Tuner...} = {Normals Tuner...}
[end]

[branch {Tools\UV Mapping}]
  {Nástroje\UV Mapping}
  {Remapper...} = {Remapper...}
[end]

[branch {Tools\Filters\Insane}]
	{Nástroje\Filtry\Insane}
[end]

[branch {Geometry}]
  {Primitva}
  {Cube}	= {Krychle}
  {Sphere}	= {Koule}
  {Cylinder}	= {Válec}
  {Cone}	= {Kužel}
  {Torus}	={Toroid}
  {Tube}	={Trubka}
[end]

[branch {FCE Custom Settings}]
  {Nastavení FCE}
  {Apply}   = {Použít}
  {Object:} = {Objekt:}
  {Actually:} = {Reálně:}
  {Vertices:} = {Vrcholy:}
    {Rotateable (:OD part only)} = 
  {Faces properties:} = 
    {Don't chrome} = 
    {High chrome} = 
    {No cull (doublesided)} = 
    {Semi-transparent} = 
    #{Customised} = 
    {Cracked} = 
    {Front Window} = 
    {Left Window} = 
    {Right Window} = 
    {Rear Window} = 
    {Window (apply to all)} = 
    {Hood (center)} = 
    {Hood (sides)} = 
    {Hood (inner side)} = 
    {Front Bumper} = 
    {Rear Bumper} = 
    {Police Lights} = 
    {Back (above wheels)} = 
  {Debug} = 
  {Change...} = {Změnit}
[end]

[branch {C3D Faces Settings}]
  {Nastavení C3D}
  {Right Front Lamp} =
  {Left Front Lamp} = 
  {Right Rear Lamp} = 
  {Left Rear Lamp} = 
  {Rear Window} = 
  {Right Window} = 
  {Left Window} = 
  {Front Window} = 
  {Apply these settings} = 
[end]


###############################################
[branch {Plugins}]
  {Přídavné moduly (Plugins)}
  {Hot Keys...} = {Klávesové zkratky...}
[end]


###############################################
[branch {Help}]
  {Nápověda}
  {Contents}		= {Nápověda	F1}
  {Finder}		= {Hledat	Ctrl-F1}
  {About...}		= {Info...}
  {Register...}	= {Registrace...}
[end]

#####################
# views pop-up menu #
#####################
[branch {Settings}]
  {Nastavení}
  {Transparency} = {Povolit průhlednost}
[end]
[branch {Settings\Textures}]
  {Nastavení\Textury}
  {Use Textures} = {Používat textury}
  {Smooth Textures} = {Filtrovat textury}
  {Multiple Textures (Chrome)} = {Několikanásobná textura (odlesky)}
  {Always High Blend (High Chrome)} = {Odlesky všude (High Chrome)}
[end]
[branch {Settings\Shade, Fill}]
  {Nastavení\Stínování, Vykreslování}
  {Solid} = {Plošné stínování}
  {Flat Shading} = {Plynulé stínování}
[end]
[branch {Settings\Shade, Fill\Wireframe}]
  {Nastavení\Stínování, Vykreslování\Drátový model}
  {Enabled} = {Povolit}
  {Textured} = {Použít textury}
  {One Color} = {Jednobarevný}
  {Color...} = {Barvy...}
  {Shaded} = {Stínovaný}
[end]
[branch {Settings\Camera}]
  {Nastavení\Kamera}
  {Perspectived} = {Perspektivita}
  {Reset Position} = {Obnovit původní pozici}
  {Reset Settings} = {Obnovit původní nastavení}
[end]
[branch {Background}]
  {Pozadí}
  {Mini grid} = {Malá mřížka}
  {Normal grid} = {Normální mřížka}
  {Axis} = {Osy}
  {Custom Color} = {Předdefinované barvy}
  {Color...} = {Barvy...}
[end]
[branch {Background\Image}]
  {Pozadí\obrázek}
  {Show Image} = {Zobrazit obrázek}
  {Load Image...} = {Vložit obrázek...}
  {Unload Image} = {Vyjmout obrázek}
  {Pixels per unit} = {Měřítko (PIXEL/JEDNOTKA)}
  {User control} = {Pohyb}
  {Rotateable} = {Otáčivý}
  {Environment} = {Prostorový}
  {Reset Image} = {Obnovit původní nastavení obrázku}
[end]

[branch {Pop-up Menu}]
{Nastavení}
  {Enabled} = {Zapnuto}
  {See-Through} = {Vidět skrz (práce ve všech hloubkách)}
  {Front} = {Zepředu}
  {Back} = {Zezadu}
  {Right} = {Zprava}
  {Left} = {Zleva}
  {Top} = {Shora}
  {Bottom} = {Zespoda}
  {UV Mapper} = {UV (textura)}
  {User View} = {Speciální zobr.}
  {Material View} = {Materiály}
  {Click to display pop-up menu.} = 
[end]


####################################
#    In-Zmodeler dialog boxes:
####################################
[branch {ZModeler\Attributes}]
  {Name:} = {Jméno:}
  {Vertices:} = {Vrcholy:}
    {<SubLevel: vertices>} = {<SubLevel: vrcholy>}
  {Faces:} = {Fasety:}
    {<SubLevel: faces>} = {<SubLevel: fasety>}
  {Hide} = {Skrýt}
  {Disable} = {Vyřadit}
  {Material:} = {Materiál:}
  {Miscellaneous (external) properties} = {Různé}
  {Meaningful for:} = {Význam pro:}
  {Dimentions (in Units)} = {Velikost (v aktuálních jednotkách)}
    {Width (X)} = {Šířka (X):}
    {Height (Y)} = {Výška (Y):}
    {Length (Z)} = {Hloubka (Z):}
[end]


[branch {ZModeler\Miscellaneous}]
  {Custom Rendering Flags:} = {Specifická nastavení:}
    {Cull:}     = {Ořezávání}
      #cull mode:
      {Current}   = {Aktuální}
      {Default}   = {Defaultní}
      {CW}        = {CW}
      {NONE}      = {Žádné}
    #{Wrap X:}     = {Z}
    #{Y:}          = {Z}
    {Semi-transparent}    = {Poloprůhledné}
    {No transparency}     = {Bez průhlednosti}
    {Don't blend textures}= {Nemapovat textury}
    {High blending}       = {Odlesky}
  {Select a flags and treating method. Then adjust the value:} =
    {Miscellaneous values are used by plug-ins. The rest of plug-ins, that use these values, provide their own dialog boxes for simplier editing. Use those user-friendly tools to control miscellaneous values.} = 
    {FLAG:}     = 
    {Treat AS:} = 
    {Long Int:} = 
    {DWord:}    = 
    {Float:}    = 
    {Words:}    = 

[end]


[branch {ZModeler\Material Editor}]
	{Editor Materiálu}
	  {Delete} = {Vymaž}
	  {Copy} = {Kopie}
	{Name:} = {Jméno:}
	{Material properties} = {Vlastnosti materiálu:}
	  {R:} = 
	  {G:} =
	  {B:} =
	  {Shine:} = {Lesk:}
	  {Size:} = {Velikost lesku:}
	  {Opacity:} = {Matnost:}
	{Render:} = {Ukaž na:}
	  {Sphere} = {kouli.}
	  {Cylinder} = {válci.}
	  {Cube} = {krychli.}
	{Alpha parameters:} = {Parametry Alfy (průhlednost)}
    {Type:} = {Typ:}
    {Reference:} = {Referenční:}
    {Func:} = {Funk.}
      {Never} = {Nikldy}
      {Always} = {Vždy}
    {Use Alpha:} = {Použít Alfu:}
      {Unused} = {Nepoužívat}
      {Glowing} = {Průhlednost}
        {Disabled blending} = {Zakázat míchaní Alfa}
        {Standard Alpha Glow transparency} = {Standardní Alfa průhlednost}
        {Alpha Glow with illumination effect} = {Alfa použitá pro osvětlení}
        {Semi-transparent glowing for Depth-test} = {Poloprůhlednost pro 'depth-test'}
        {Non-alpha glowing} = {Bez Alfy}
        {Non-alpha illumination effect} = 
      {Testing} = {Testing}
      {Color Key} = {Klíčování}
        {Color...} = {Barva...}
        {Color Key is set to make transparent the following color:} = 
  {Textures} = {Textury:}
    {PrimaryTexture} = {Hlavní textura:}
      {Load Map...} = {Načti...}
      {Apply As:} = {Použít jako.}
        {Unknown} = {Neznámá}
        {Disabled} = {Není}
        {Mix with color} = {Míchat s barvou}
        {Light map} = {Světelná}
    {Reflection Map} = {Reflexní}
    {Bumpness Map} = {Bump-map}
    {Reserved Map} = {Reserved}
  {Assign to selection} = {Aplikovat na výběr}
  {&Apply changes} = {&Použít změny}
  {Help} = {Nápověda}
[end]

[branch {ZModeler\Textures Browser}]
  {Zmodeler\Prohlížeč textur}
  {Loaded Textures:} = {Přítomné textury:}
  {Texture Info:} = {Info}
  {Original dimension} = {původní velikost}
  {Show Texture} = {Zobrazit texturu}
  {Show Alpha} = {Zobrazit Alfa kanál}
  {Add...} = {Přidat...}
  {Delete} = {Odstranit}
  {Replace texture...} = {Zaměnit s...}
  {Help} = {Nápověda}
[end]

[branch {ZModeler\About}]
  {Plug-ins information:} = 
    {Found plug-ins:} = 
    {Valid plug-ins:} = 
    {Filters:} = 
    {Files support:} = 
    {Tools support:} = 
    {System Request:} = 
    {Texture loaders:} = 
    {Toolbars:} = 
    {Floatbars:} = 
    {In main menu:} = 
    {In popup-menu:} = 
  {Website:} = {WWW:}
  {Get latest version at: www.zmodeler.com} = {www.zmodeler.com}
  {  Have ideas, suggestions, need support, found bugs?\n    Contact developer: <funspeed@softhome.net>} = {   Máte nějaké nápady, náměty pro vylepšení, našli jste chyby? Napište na <funspeed@softhome.net>}
[end]


[branch {ZModeler\Unsupported Data Browser}]
  {Zmodeler\Prohlížeč dat}
  {Delete} = 
  {Cancel} = 
  {Data type:} = 
  {Records type:} = 
  {Total Records:} =
[end]

[branch {ZModeler\Settings\Colors Page}]
  {Font selection:} = {Selezione Font:}
  {Select Font...} = {Scegli Font...}
  {Select "Font" entry in the left-most list and hit the button below to customize the font.} = 
  {Select Color...} = 
    {<Default>} = {<Default>}
    {<CUSTOM...>} = 
    {Active Caption} = 
		{Desktop} = 
		{Inactive caption} = 
		{Menu} = 
		{Window} = 
		{Menu Text} = 
		{Window Text} = 
		{Caption Text} = 
		{Workspace} = 
		{Menu selection color} = 
		{Menu selection text} = 
		{Buttons color} = 
		{Buttons shadow} = 
		{Buttons highlight} = 
		#{GRAYTEXT} = {Z}
		#{INACTIVECAPTIONTEXT} = {Z}
		#{3DDKSHADOW} = {Z}
		#{3DLIGHT} = {Z}
		{Tool tips Text} = 
		{Tool tips back} = 
  {Color selection:} = 
  	{Mesh: Default lines} = 
	  {Mesh: Active lines} = 
	  {Mesh: Normals} = 
	  {Mesh: Selected lines} = 
	  {Mesh: Active + Selected lines} = 
	  {Mesh: Disabled lines} = 
	  {Dots: Vertices and faces dots} = 
	  {Inactive Views border} = 
	  {Dots line} = {linee punti}
	  {MenuBar: Highlight} = 
	  {MenuBar: Shadow} = 
	  {MenuBar: Foreground} = 
	  {MenuBar: Foreground (if active)} = 
	  {MenuBar: Text: Color} = 
	  {MenuBar: Text: Color (if active)} = 
	  {Views: Background} = 
	  {Views: Grid: Normal} = 
	  {Views: Grid: Tenths} = 
	  {Views: Grid: Axis} = 
	  {Views: Caption Color (inactive)} = 
	  {Views: Caption Color (active)} = 
	  {MenuBar: Font (inactive)} = 
	  {MenuBar: Font (active)} = 
	  {Views: Title Font} = 
[end]


[branch {ZModeler\Settings\Highlight Page}]
#{Zmodeler\Nastavení\ZVÝRAZNĚNÍ}
  {Enable highlight in editing views} = 
  {Appearence in 3D View:} = 
    {Enable highlight in 3D View} = 
    {Additive light (luminous effect)} = 
    {Extra additive (high luminous)} = 
  {Custom parameters:} = 
    {Custom color:} = 
    {Transparency level:} = 
    {Select Color...} = 
  {Active (Marked)} = 
  {Selected} = 
  {Selected and Active} = 
  {Normals (normals vectors)} = 
  {Dots (Vertices and dots in faces)} = 
[end]


[branch {ZModeler\Settings\Paths Page}]
  {Delete} = {Cancella}
  {Add Textures search path...} = 
  {Checkmarked paths will be saved for farther usage\n(in searching for textures) after next startup.} = 
[end]


[branch {ZModeler\Settings\OpenSave Page}]
  {Among the meshes store the following:} = {Navíc v Z3D ukládat:}
    {Splines} = {Křivky}
    {Custom Splines} = {Uživatelské křivky}
    {Unsupported Data} = {Doplňková data}
    {Views layout and settings} = {Rozvržení}
    {Store Images} = {Obrázky}
    {Use Compression} = {Použít kompresi}
   {Auto Save} = {Automatické ukládání}
    {Enable auto-saving} = {Povolit automatické ukládání}
    {Auto-save interval (3-240)} = {Interval automatického ukládání (3-240)}
    {minutes} = {minut}
    {AutoSave.z3d file will be created in ZModeler's folder} = {AutoSave.z3d bude vytvořen v adresáři ZModeleru}
[end]


[branch {ZModeler\Settings\D3D Page}]
  {Lighting:} = 
    {Red:} = 
    {Green:} = 
    {Blue:} = 
    {Shading (shadows):} = 
  {Custom:} = 
    {Default Material:} = 
    {Semitransparency Level:} = 
  {Fog:} = 
    {Depth:} = 
  {On} = 
  {Color...} = 
  #lights combo box:
    {Ambient}= 
    {Standard}= 
	  {Back-light}= 
	  {Left spot}= 
	  {Right spot}= 
	  {Upper spot}= 
	  {Lower spot}= 

[end]


[branch {ZModeler\Settings\Units Page}]
  {Available measurement units:} = {Dostupné jednotky:}
  {Unit customization:} = {Personalizovat jednotky:}
    {Full Name:} = {Jméno:}
    {Appear as:} = {Viditelné jako:}
    {Coefficient:} = {Koefocient:}
    {Auto reload these properties on next startup} = {Automaticky nastavit při startu}
  {Update unit properties} = {Aktualiz. nastav. jednotek}
  {Add} = {Přidat}
  {Remove} = {Odstranit}
  {Set as Default} = {Nastav jako defaultní}
[end]


[branch {ZModeler\Settings\Hot Keys Page}]
  {ACTIVE}          = {AKTIVNÍ}
  {Summary}         = {Resumé...}
  {Hot Key:}        = {Klávesové zkratky:}
    {This hotkey (Enabled/Disabled): }= {Klávesové zkratky (zap/vyp): }
    {Custom1:}    = {Person. 1:}
    {Custom2:}    = {Person. 2:}
    {Key:}        = {Klávesa:}
    {N/A}         = {<Sel>}
  {Emulates:}               = {Vyvolá:}
    {Selection of this tool}  = {Výběr této funkce:}
    {Just select this tool} = {Výběr}
    {Enable/Disable tool (Show/Hide floatbar)} = 
    {Left button click}   = {Levé tlačítko myši - STISK}
    {Left button release} = {Levé tlačítko myši - UVOLNĚNÍ}
    {Right button click}  = {Pravé tlačítko myši - STISK}
    {Right button release}= {Pravé tlačítko myši - UVOLNĚNÍ}
[end]

#----------------------------------------------------
# Rendering Dialog box and it's external sub-boxes:
[branch {ZModeler\Rendering}]
  {Property:}   = 
  {Use Method:} = 
  {Render model}= 
  {Customizeable properties for selected method:} = 
    {<Objects are using different presets>} = 
    {<Generic ZModeler's editable object>} = 
    {Always FLAT-SHADED rendering} = 
    {Always WIREFRAME rendering} =
    {Smoke generator} = 
  {Solid data management (affects all views)} = 
  {Wire data management (affects all views)} = 
  {Editing views solid rendering} = 
  {Editing views wire rendering} = 
  {3D View solid rendering} = 
  {3D View wire rendering} = 
[end]

[branch {ZModeler\Rendering\Smoke generator}]
  {Available Smoke Mashines:} = 
    {Create} = 
    {Copy}   = 
    {Delete} = 
    {Assign} = 
  {Properties:} = 
  {Property:} = 
    {Name}        = 
    {Durability}  = 
    {Clouds}      = 
    {Phases}      = 
    {<Color>}     = 
    {<Speed>}     = 
    {<Density>}   = 
    {<Rotation>}  = 
    {<Expansion>} = 
    {<Disperse>}  = 
    # description for these controls:
    {Mashine Name:} = 
    {Durability (30=1sec):} = 
    {Clouds samples:} = 
    {Render phases:} = 
    {Clouds Color  } = 
    {Speed of animation} = 
    {Density (opacity)} = 
    {Rotation of clouds} = 
    {Expansion of clouds} = 
    {Disperse of positions} = 
[end]


########################################################################
#
#    Side menubar localization
#    Note:   Current ZModeler's parser doesn't support line breaks, so
#          some of the lines might be really long.
#            Also, this file cover localization bonus tools as well.
# 
########################################################################

[branch {Create...}]
  {Vytvořit...}
[end]

[branch {Create...\Surfaces...}]
  {Vytvořit...\Povrchy...}
	{Fill Spline} = {Vyplň křivku} 
	{Ruled}       = {Ruled}
	{Tabulated}   = {Tabulated}
 	{Revolution}  = {Rotační těleso} 
	{EdgeDefined} = {Plocha ze 4 křivek}
	{Flat}        = {Rovná plocha} 
[end]

[branch {Create...\Objects...}]
  {Vytvořit...\Objekt...}
	{Copy}        = {Kopie}
	{Detach}      = {Oddělit}
	{UniteSelect} = {Sloučit} 
[end]

[branch {Create...\Faces...}]
  {Vytvořit...\Fasety...}
	{Single} = {Jednotlivé} 
	{Fan}    = {Vějíř} 
	{Strip}  = {Pás}
[end]

[branch {Create...\Spline...}]
  {Vytvořit...\Křivku...}
	{Point}     = {Bod} 
	{Line}      = {Úsečka} 
	{Linestrip} = {Křivka}
	{NGon}      = {Polygon} 
[end]

[branch {Modify...}]
  {Modifikace...}
	{Move}    = {Posun} 
	{Rotate}  = {Otočit}
	{Scale}   = {Měřítko} 
	{Mirror}  = {Zrcadlit}
	{Break}   = {Rozdělit}
	{Reorient}= {Obrátit naruby}
	{Delete}  = {Odstranit} 
[end]

[branch {Modify...\Extended...}]
  {Modifikace...\Rozšíření...}
  {Perspective}    = {Perspektiva}Click and drag mouse up/down to change perspective factor.
  {Bend}  = {Ohyb}Right-click for detailed help. Click and drag mouse up/down to Bend Geometry
[end]

[branch {Modify...\Align...}]
  {Modifikace...\Vyrovnat podle...}
  {Axis}    = {Osy}
  {Line}    = {Úsečky}
  {Plane}   = {Roviny}
  {View}    = {Zobrazení}
[end]

[branch {Modify...\Spline...}]
  {Modifikace...\Křivky...}
  {Insert}    = {Vložit}
  {Open}    = {Rozpojit}
  {Connect}   = {Spojit}
  
[end]

[branch {Surface...\Normals...}]
  {Povrch...\Normály...}
	{Normalize} = {Normalizovat} Normalizace povrchu +CTRL
	{Rotation}  = {Otočení} 
	{Scaleing}  = {Měřitko}
	{Flip}      = {Prohodit} 
	{Calculate} = {Přepočítat}
	{Projection}= {Proiekce}
	{By Gismo}  = {Gizmo}
[end]

[branch {Surface...\Mapping...}]
  {Povrch...\Textura...}
	{Assign UV} = {Přidělit UV} 
	{Reset UV}  = {Resetovat UV} 
	{Flip UV}   = {Prohodit UV}
	{Rotate UV} = {Otočit UV}
[end]

[branch {Select...}]
  {Vybrat...}
	{Single}      = {Jednotlivě} 
	{Quadr}       = {Obdélník}
	{Circle}      = {Kruh}
	{Separated}   = {Oddělený} 
	{All}         = {Vše} 
	{None}        = {Nic}
	{Invert}      = {Invetovat výběr}
	{By Material} = {Podle materiálu} 
[end]

[branch {Display...}]
  {Zobrazit...}
	{Disable}     = {Nezobrazovat}
	{Enable}      = {Zobrazovat} 
	{Hide}        = {Skrýt} Clicca per nascondere oggetti, vertici e faccie
	{UnHide}      = {Odkrýt}
	{Place Axis}  = {Umístit osy}
	{Reset Axis}  = {Resetovat osy}
[end]

[branch {Display...\Local Axis...}]
  {Zobrazit...\Lokální osy...}
	{Center Axis} = {Vystředit} 
	{Move}        = {Posun}
	{Rotate}      = {Otočení}
[end]


########################################################################
#
#    Filters and plug-ins additional dialog boxes localization
#    Note:   Also, this file includes localization of bonus tools.
# 
########################################################################


#end of file
